

If you google those technologies, you can see what is the future of the P3D platform. Personally I am a big fan of DX12, specially because Nvidia creates customs API implementations of DX12 for their graphics cards that can provide incredible eye candy results, for example Nvidia Flow, Nvidia Waveworks, Nvidia ray tracing, etc. So both Vulkan and DX12 are very similar, the difference is so small that end users will not notice it. On the Nvidia side OpenGL, Vulkan and DirectX 12 offered nigh-identical performance levels, offering minimal variance in most cases. Validation (WARN): msgcode: 207733773: VUID-VkMemoryAllocateInfo-pNext-pNext Object: VKNULL.
#Vulkan vs opengl vs directx 11 windows 10
With BasemarkGPU we focus on the Windows 10 platform and see what that brings us in performance as we can measure OpenGL, DirectX 12 and. Its worth pointing out that the Talos developers explicitly stated they expect Vulkan performance to be worse than DirectX 11 for now as they need to optimize performance.

#Vulkan vs opengl vs directx 11 code
I tested my code on other vendor gpus and it works except AMD where it crashes while calling vkCmdPipelineBarrier on shared VkImage. Tweet API Performance: Vulkan vs OpenGL vs DirectX12. Im trying to copy swapchain image to shared directX 11 texture. As usual, OpenGL performance appears to be an Achilles heel for Radeon, but thankfully this API has been mostly depreciated.Ĭranking things up to 4K we see that most of our graphics cards offered similar results when using all graphical APIs, with OpenGL having major performance consequences on our Radeon graphics cards. Vulkan Copying to directx 11 shared texture. Basemark GPU's OpenGL performance on Nvidia hardware is leagues ahead of AMD, with the RX Vega 56 and RX 580 both offering Basemark GPU scores of around 4000, while Nvidia's GTX 1060 offered a score of 8470.

I think I posted this before, but anyway:Īt 1080p, we found that in most cases that the DirectX 12 API offered the best performance, with Vulkan coming a close second while OpenGL sat at a distant third.
